"full motion video" meaning in English

See full motion video in All languages combined, or Wiktionary

Noun

Forms: full motion videos [plural]
Head templates: {{en-noun|~}} full motion video (countable and uncountable, plural full motion videos)
  1. Video of sufficient quality to make motion appear continuous to humans, considered to require at least 16 frames per second. Tags: countable, uncountable Categories (topical): Video games Synonyms: FMV [video-games], full-motion video Translations (video of sufficient quality): 全動態影像 (Chinese Mandarin), 全动态影像 (quán dòngtài yǐngxiàng) (Chinese Mandarin), liikkuva videokuva (Finnish)
    Sense id: en-full_motion_video-en-noun-Wt7S~Tt7 Disambiguation of Video games: 56 44 Categories (other): English entries with incorrect language header, Entries with translation boxes, Pages with 1 entry, Pages with entries, Terms with Finnish translations, Terms with Mandarin translations Disambiguation of English entries with incorrect language header: 56 44 Disambiguation of Entries with translation boxes: 54 46 Disambiguation of Pages with 1 entry: 60 40 Disambiguation of Pages with entries: 68 32 Disambiguation of Terms with Finnish translations: 66 34 Disambiguation of Terms with Mandarin translations: 58 42 Disambiguation of 'video of sufficient quality': 90 10
  2. (video games) In-game footage that is pre-rendered, often using real-world scenes, as opposed to being rendered in-engine or in real time. Tags: countable, uncountable Categories (topical): Video games
    Sense id: en-full_motion_video-en-noun-gNNyjR~l Categories (other): Entries with translation boxes Disambiguation of Entries with translation boxes: 54 46 Topics: video-games

Inflected forms

Alternative forms

{
  "antonyms": [
    {
      "sense": "antonym(s) of “video games”",
      "word": "in-engine"
    }
  ],
  "forms": [
    {
      "form": "full motion videos",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {
        "1": "~"
      },
      "expansion": "full motion video (countable and uncountable, plural full motion videos)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        {
          "_dis": "56 44",
          "kind": "other",
          "name": "English entries with incorrect language header",
          "parents": [
            "Entries with incorrect language header",
            "Entry maintenance"
          ],
          "source": "w+disamb"
        },
        {
          "_dis": "54 46",
          "kind": "other",
          "name": "Entries with translation boxes",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "60 40",
          "kind": "other",
          "name": "Pages with 1 entry",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "68 32",
          "kind": "other",
          "name": "Pages with entries",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "66 34",
          "kind": "other",
          "name": "Terms with Finnish translations",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "58 42",
          "kind": "other",
          "name": "Terms with Mandarin translations",
          "parents": [],
          "source": "w+disamb"
        },
        {
          "_dis": "56 44",
          "kind": "topical",
          "langcode": "en",
          "name": "Video games",
          "orig": "en:Video games",
          "parents": [
            "Games",
            "Mass media",
            "Software",
            "Recreation",
            "Culture",
            "Media",
            "Computing",
            "Human activity",
            "Society",
            "Communication",
            "Technology",
            "Human behaviour",
            "All topics",
            "Human",
            "Fundamental"
          ],
          "source": "w+disamb"
        }
      ],
      "examples": [
        {
          "ref": "1985, Steven Golen, C Glenn Pearce, Ross Figgins, Report writing for business and industry:",
          "text": "When most companies become involved in teleconferencing, usually their first interest is in full-motion video conferencing.",
          "type": "quote"
        },
        {
          "ref": "1989 November, “Coming for Personal Computers: Full-motion Video”, in Popular Science, volume 235, number 5:",
          "text": "Originally, 72 minutes of partial-screen (one-eighth) full-motion video could be stored. These pictures are fairly coarse — worse than low-quality VCR...",
          "type": "quote"
        },
        {
          "ref": "1992, Association for Computing Machinery, Computer Graphics:",
          "text": "To digitize and store a 10 seconds clip of full motion video in a computer requires transfer of an enormous amount of data[…]",
          "type": "quote"
        },
        {
          "ref": "1992 December 22, PC Mag, volume 11, number 22, page 346:",
          "text": "But while the small screen and grainy full-motion video on a CD-ROM […] may wow computerphiles […], it won't impress the MTV generation.",
          "type": "quote"
        },
        {
          "ref": "2008, Mark J P Wolf, The Video Game Explosion:",
          "text": "In reality, multimedia was associated first and foremost with the development of full-motion video. This fascination for a cinema-like illusion of motion […]",
          "type": "quote"
        }
      ],
      "glosses": [
        "Video of sufficient quality to make motion appear continuous to humans, considered to require at least 16 frames per second."
      ],
      "id": "en-full_motion_video-en-noun-Wt7S~Tt7",
      "links": [
        [
          "Video",
          "video"
        ],
        [
          "frame",
          "frame"
        ]
      ],
      "synonyms": [
        {
          "_dis1": "82 18",
          "topics": [
            "video-games"
          ],
          "word": "FMV"
        },
        {
          "_dis1": "82 18",
          "word": "full-motion video"
        }
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "translations": [
        {
          "_dis1": "90 10",
          "code": "cmn",
          "lang": "Chinese Mandarin",
          "sense": "video of sufficient quality",
          "word": "全動態影像"
        },
        {
          "_dis1": "90 10",
          "code": "cmn",
          "lang": "Chinese Mandarin",
          "roman": "quán dòngtài yǐngxiàng",
          "sense": "video of sufficient quality",
          "word": "全动态影像"
        },
        {
          "_dis1": "90 10",
          "code": "fi",
          "lang": "Finnish",
          "sense": "video of sufficient quality",
          "word": "liikkuva videokuva"
        }
      ]
    },
    {
      "categories": [
        {
          "kind": "topical",
          "langcode": "en",
          "name": "Video games",
          "orig": "en:Video games",
          "parents": [
            "Games",
            "Mass media",
            "Software",
            "Recreation",
            "Culture",
            "Media",
            "Computing",
            "Human activity",
            "Society",
            "Communication",
            "Technology",
            "Human behaviour",
            "All topics",
            "Human",
            "Fundamental"
          ],
          "source": "w"
        },
        {
          "_dis": "54 46",
          "kind": "other",
          "name": "Entries with translation boxes",
          "parents": [],
          "source": "w+disamb"
        }
      ],
      "examples": [
        {
          "ref": "1996, Prabhat K. Andleigh, Kiran Thakrar, Multimedia Systems Design, page 18:",
          "text": "Stored full-motion video is useful for messages and information dissemination, whereas live video can be used for direct interaction, medical applications, manufacturing applications, and a variety of other process control processes.",
          "type": "quote"
        },
        {
          "ref": "2004, Kevin Oxland, Gameplay and Design, page 161:",
          "text": "In games, full motion video (FMV) truly began in the 16-bit era on the Amiga and Atari ST. Psygnosis, an innovative company that is now a distant memory, often put an awe-inspiring, beautifully rendered movie at the front ot their games.",
          "type": "quote"
        },
        {
          "ref": "2005, William Abner, Gamer's Tome of Ultimate Wisdom 2006, page 125:",
          "text": "Privateer II had real actors in full motion video sequences doing all sorts of silly stuff.",
          "type": "quote"
        },
        {
          "ref": "2007, Jielin Dong, Network Dictionary, page 206:",
          "text": "Full motion video (FMV) is a popular term for pre-recorded TV-quality movie or animation in a video game. FMV is simply a playback of something that was previously recorded. With modern computer hardware, games are rendered at much higher resolutions than typical FMV's, resulting in FMV's being easily spottable as \"lower quality\" than the game itself.",
          "type": "quote"
        },
        {
          "ref": "2013, Matt Fox, The Video Games Guide, page 293:",
          "text": "Fight through to the end of the tekken tournament with any of these eight original characters and you unlock a hidden character (including favorites like Kuma and Wang), as well as being treated to a short FMV (full motion video) sequence that expands a little on each fighter's motivation.",
          "type": "quote"
        },
        {
          "ref": "2017, Nate Crowley, 100 Best Video Games (That Never Existed), page 50:",
          "text": "Enter the Full Motion Video (FMV) game – in which pre-recorded video was used to display action – and the seminal title Star Trek: Bee on the Bridge.",
          "type": "quote"
        }
      ],
      "glosses": [
        "In-game footage that is pre-rendered, often using real-world scenes, as opposed to being rendered in-engine or in real time."
      ],
      "id": "en-full_motion_video-en-noun-gNNyjR~l",
      "links": [
        [
          "video game",
          "video game"
        ],
        [
          "In-game",
          "in-game"
        ],
        [
          "pre-render",
          "pre-render"
        ],
        [
          "real-world",
          "real-world"
        ],
        [
          "in-engine",
          "in-engine"
        ],
        [
          "real time",
          "real time"
        ]
      ],
      "raw_glosses": [
        "(video games) In-game footage that is pre-rendered, often using real-world scenes, as opposed to being rendered in-engine or in real time."
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "word": "full motion video"
}
{
  "antonyms": [
    {
      "sense": "antonym(s) of “video games”",
      "word": "in-engine"
    }
  ],
  "categories": [
    "English countable nouns",
    "English entries with incorrect language header",
    "English lemmas",
    "English multiword terms",
    "English nouns",
    "English uncountable nouns",
    "Entries with translation boxes",
    "Pages with 1 entry",
    "Pages with entries",
    "Terms with Finnish translations",
    "Terms with Mandarin translations",
    "en:Video games"
  ],
  "forms": [
    {
      "form": "full motion videos",
      "tags": [
        "plural"
      ]
    }
  ],
  "head_templates": [
    {
      "args": {
        "1": "~"
      },
      "expansion": "full motion video (countable and uncountable, plural full motion videos)",
      "name": "en-noun"
    }
  ],
  "lang": "English",
  "lang_code": "en",
  "pos": "noun",
  "senses": [
    {
      "categories": [
        "English terms with quotations",
        "Quotation templates to be cleaned"
      ],
      "examples": [
        {
          "ref": "1985, Steven Golen, C Glenn Pearce, Ross Figgins, Report writing for business and industry:",
          "text": "When most companies become involved in teleconferencing, usually their first interest is in full-motion video conferencing.",
          "type": "quote"
        },
        {
          "ref": "1989 November, “Coming for Personal Computers: Full-motion Video”, in Popular Science, volume 235, number 5:",
          "text": "Originally, 72 minutes of partial-screen (one-eighth) full-motion video could be stored. These pictures are fairly coarse — worse than low-quality VCR...",
          "type": "quote"
        },
        {
          "ref": "1992, Association for Computing Machinery, Computer Graphics:",
          "text": "To digitize and store a 10 seconds clip of full motion video in a computer requires transfer of an enormous amount of data[…]",
          "type": "quote"
        },
        {
          "ref": "1992 December 22, PC Mag, volume 11, number 22, page 346:",
          "text": "But while the small screen and grainy full-motion video on a CD-ROM […] may wow computerphiles […], it won't impress the MTV generation.",
          "type": "quote"
        },
        {
          "ref": "2008, Mark J P Wolf, The Video Game Explosion:",
          "text": "In reality, multimedia was associated first and foremost with the development of full-motion video. This fascination for a cinema-like illusion of motion […]",
          "type": "quote"
        }
      ],
      "glosses": [
        "Video of sufficient quality to make motion appear continuous to humans, considered to require at least 16 frames per second."
      ],
      "links": [
        [
          "Video",
          "video"
        ],
        [
          "frame",
          "frame"
        ]
      ],
      "tags": [
        "countable",
        "uncountable"
      ]
    },
    {
      "categories": [
        "English terms with quotations",
        "en:Video games"
      ],
      "examples": [
        {
          "ref": "1996, Prabhat K. Andleigh, Kiran Thakrar, Multimedia Systems Design, page 18:",
          "text": "Stored full-motion video is useful for messages and information dissemination, whereas live video can be used for direct interaction, medical applications, manufacturing applications, and a variety of other process control processes.",
          "type": "quote"
        },
        {
          "ref": "2004, Kevin Oxland, Gameplay and Design, page 161:",
          "text": "In games, full motion video (FMV) truly began in the 16-bit era on the Amiga and Atari ST. Psygnosis, an innovative company that is now a distant memory, often put an awe-inspiring, beautifully rendered movie at the front ot their games.",
          "type": "quote"
        },
        {
          "ref": "2005, William Abner, Gamer's Tome of Ultimate Wisdom 2006, page 125:",
          "text": "Privateer II had real actors in full motion video sequences doing all sorts of silly stuff.",
          "type": "quote"
        },
        {
          "ref": "2007, Jielin Dong, Network Dictionary, page 206:",
          "text": "Full motion video (FMV) is a popular term for pre-recorded TV-quality movie or animation in a video game. FMV is simply a playback of something that was previously recorded. With modern computer hardware, games are rendered at much higher resolutions than typical FMV's, resulting in FMV's being easily spottable as \"lower quality\" than the game itself.",
          "type": "quote"
        },
        {
          "ref": "2013, Matt Fox, The Video Games Guide, page 293:",
          "text": "Fight through to the end of the tekken tournament with any of these eight original characters and you unlock a hidden character (including favorites like Kuma and Wang), as well as being treated to a short FMV (full motion video) sequence that expands a little on each fighter's motivation.",
          "type": "quote"
        },
        {
          "ref": "2017, Nate Crowley, 100 Best Video Games (That Never Existed), page 50:",
          "text": "Enter the Full Motion Video (FMV) game – in which pre-recorded video was used to display action – and the seminal title Star Trek: Bee on the Bridge.",
          "type": "quote"
        }
      ],
      "glosses": [
        "In-game footage that is pre-rendered, often using real-world scenes, as opposed to being rendered in-engine or in real time."
      ],
      "links": [
        [
          "video game",
          "video game"
        ],
        [
          "In-game",
          "in-game"
        ],
        [
          "pre-render",
          "pre-render"
        ],
        [
          "real-world",
          "real-world"
        ],
        [
          "in-engine",
          "in-engine"
        ],
        [
          "real time",
          "real time"
        ]
      ],
      "raw_glosses": [
        "(video games) In-game footage that is pre-rendered, often using real-world scenes, as opposed to being rendered in-engine or in real time."
      ],
      "tags": [
        "countable",
        "uncountable"
      ],
      "topics": [
        "video-games"
      ]
    }
  ],
  "synonyms": [
    {
      "topics": [
        "video-games"
      ],
      "word": "FMV"
    },
    {
      "word": "full-motion video"
    }
  ],
  "translations": [
    {
      "code": "cmn",
      "lang": "Chinese Mandarin",
      "sense": "video of sufficient quality",
      "word": "全動態影像"
    },
    {
      "code": "cmn",
      "lang": "Chinese Mandarin",
      "roman": "quán dòngtài yǐngxiàng",
      "sense": "video of sufficient quality",
      "word": "全动态影像"
    },
    {
      "code": "fi",
      "lang": "Finnish",
      "sense": "video of sufficient quality",
      "word": "liikkuva videokuva"
    }
  ],
  "word": "full motion video"
}

Download raw JSONL data for full motion video meaning in English (5.3kB)


This page is a part of the kaikki.org machine-readable English dictionary. This dictionary is based on structured data extracted on 2024-11-28 from the enwiktionary dump dated 2024-11-21 using wiktextract (65a6e81 and 0dbea76). The data shown on this site has been post-processed and various details (e.g., extra categories) removed, some information disambiguated, and additional data merged from other sources. See the raw data download page for the unprocessed wiktextract data.

If you use this data in academic research, please cite Tatu Ylonen: Wiktextract: Wiktionary as Machine-Readable Structured Data, Proceedings of the 13th Conference on Language Resources and Evaluation (LREC), pp. 1317-1325, Marseille, 20-25 June 2022. Linking to the relevant page(s) under https://kaikki.org would also be greatly appreciated.